[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Explosion Smoke workaround (NVIDIA GPU and OpenGL)
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/NVIDIA: Explosion Smoke"
description = Workaround for the smoke and explosion particles on NVIDIA when using OpenGL.||Made by rajkosto, Xalphenos, and Darkemaste.
vendorFilter = nvidia
rendererFilter = opengl
version = 6
